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Old Aug 18, 2008, 02:43 AM // 02:43   #41
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I prefer other skills in PVE although there is no question in my mind that its good. I almost always bring volley in pve to trigger splinter. This does that and oh so much more as I can now bring an elite. + Ignite w/ splinter w/ IA is pretty sick damage
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Old Aug 28, 2008, 03:27 AM // 03:27   #42
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For someone with Prophecies only, [[Incendiary Arrows] & [[Ignite Arrows] does decent damage. I prefer the nearby range as opposed to [[Barrage]'s adjacent range. Also using [[Dwarven Stability] & [[Serpent's Quickness] for an IA that recharges in 2 secs.
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Old Aug 28, 2008, 06:44 AM // 06:44   #43
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That's two extra skill slots used.
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Old Aug 28, 2008, 07:46 AM // 07:46   #44
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Quote:
Originally Posted by Axel Zinfandel
I know it's not Ranger-Primary related, but bringing the elite on a Sin with [skill]Disrupting Accuracy[/skill] is nice for interupting multiple foes
You, my good sir, are a genius. I MUST try that out for more A/R gimmicks
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Old Aug 28, 2008, 08:10 AM // 08:10   #45
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On a cursory read I didn't see any mention about a specific wicked combination: [Serpent's Quickness][Ignite Arrows][Splinter Weapon][Incendiary Arrows] while standing in [Ebon Battle Standard of Honor]

When all the little damage packets get the EBSoH bonus we are suddenly talking about whopping big damage.
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Old Aug 28, 2008, 09:11 AM // 09:11   #46
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Quote:
Originally Posted by tmakinen
On a cursory read I didn't see any mention about a specific wicked combination: [Serpent's Quickness][Ignite Arrows][Splinter Weapon][Incendiary Arrows] while standing in [Ebon Battle Standard of Honor]

When all the little damage packets get the EBSoH bonus we are suddenly talking about whopping big damage.
Interested on how you split your attributes there ... I am having trouble in splitting expertise high enough to spam 5 energy skills (13) wilderness to hit the 3 sec break point (12) and Marksmaship to fulfill the req of the bow (9-10) and then still get a decent splinter damage ... or do you just let a hero/friend splinter you up?
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Old Aug 28, 2008, 11:51 AM // 11:51   #47
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Quote:
Originally Posted by timebandit
Interested on how you split your attributes there ... I am having trouble in splitting expertise high enough to spam 5 energy skills (13) wilderness to hit the 3 sec break point (12) and Marksmaship to fulfill the req of the bow (9-10) and then still get a decent splinter damage ... or do you just let a hero/friend splinter you up?
If there's somebody else providing Splinter then 12+1 Exp 8+1 Marks 10+1+1 Wild hits all the relevant breakpoints. If on your own it's not feasible to try the 3 sec burn, instead something like 11+1+1 Exp 8+1 Marks 8+1 Wild 9 Channel should work. The loss of burning damage (max 3 x 14 HP) is negligible in comparison with the added damage from Splinter.

Let's say that you stand in a max rank EBSoH and shoot IA into a mob of 4 monsters adjacent to each other. A rough estimate shows that you do:

3 x 22 = 66 from base bow damage
3 x 2 x 14 = 84 from burning
3 x 4 x 9 = 108 from Ignite Arrows
3 x 3 x 32 = 288 from Splinter Weapon
(3 + 12 + 9) * 15 = 360 from EBSoH

for a total of 906 damage in one attack if you are providing your own Splinter (in which case splinter coincides with every other IA) and even higher if you have a rit maintaining splinter on you.

You can also try "By Ural's Hammer!" for an additional damage multiplier.
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Old Aug 28, 2008, 03:03 PM // 15:03   #48
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Quote:
Originally Posted by WhiteAsIce
For someone with Prophecies only, [[Incendiary Arrows] & [[Ignite Arrows] does decent damage. I prefer the nearby range as opposed to [[Barrage]'s adjacent range. Also using [[Dwarven Stability] & [[Serpent's Quickness] for an IA that recharges in 2 secs.
Ignite Arrows and Splinter Weapon only trigger on adjacent foes. So if you're using that "nearby" clause, then they won't trigger.
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Old Aug 28, 2008, 06:42 PM // 18:42   #49
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Quote:
Originally Posted by Kain Fz
You, my good sir, are a genius. I MUST try that out for more A/R gimmicks
Bleah was shown as an example the day of the update and I didn't really find it to be that stunning beyond a gimmick. http://www.guildwarsguru.com/forum/s...php?t=10315220
I also think the most potential I've seen is the combo being displayed in this thread with [skill]ebon battle standard of honor[/skill], [skill]incendiary arrows[/skill], [skill]ignite arrows[/skill], [skill]splinter weapon[/skill], [skill]serpent's quickness[/skill]. I do however like having [skill]great dwarf weapon[/skill] on me a lot more than splinter for personal taste.
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Old Aug 28, 2008, 11:08 PM // 23:08   #50
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Quote:
Originally Posted by spun ducky
Bleah was shown as an example the day of the update and I didn't really find it to be that stunning beyond a gimmick. http://www.guildwarsguru.com/forum/s...php?t=10315220
I also think the most potential I've seen is the combo being displayed in this thread with [skill]ebon battle standard of honor[/skill], [skill]incendiary arrows[/skill], [skill]ignite arrows[/skill], [skill]splinter weapon[/skill], [skill]serpent's quickness[/skill]. I do however like having [skill]great dwarf weapon[/skill] on me a lot more than splinter for personal taste.
Agree, [skill]great dwarf weapon[/skill] is more useful in PvE IMO(People have a tendence to ignore it, however) since [skill]ignite arrows[/skill] already covers the AoE, so another would overlap and the occassional Kds from GDW really helps against both melee or casters.
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Old Sep 01, 2008, 03:01 AM // 03:01   #51
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IA is FTW in the snowmen lair. I use that with ignite arrows and Conjure flame with a fiery bowstring and it pumps damage. I bring a fire ele with Mark of rotgort and those guys explode =P
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Old Sep 01, 2008, 05:46 AM // 05:46   #52
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Quote:
Originally Posted by Marverick
It's good in AB and sucks elsewhere.
and in gvg.. its be come the new meta in gvg


and idk i think its a ok elite in pve, but BHA is still better imo
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Old Sep 02, 2008, 09:27 AM // 09:27   #53
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You can run something like this in a B/P group:

[build=OggkklY4FatErhqBuxsBwFnBtxmB]

Wilderness 8+4
Beast 11+1
Marks 9+1
Expertise 8+1

Not sure how the dps compare, but it looks like it would be just as good if not better than splinter volley. Remember that scavenger strike was changed, so with 9 in expertise and 12 in beast it's a net gain of 10 energy, making it really nice for e-management with lower expertise levels. You probably only want to run one of these though otherwise you'll double up on poison and burning.

Last edited by Krill; Sep 02, 2008 at 09:58 AM // 09:58..
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Old Sep 02, 2008, 06:31 PM // 18:31   #54
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I ran this while in dungeons over the weekend:

[Dwarven Stability][Lightning Reflexes][Incendiary Arrows][Ignite Arrows][Distracting Shot][Savage Shot][I Am the Strongest][Great Dwarf Weapon]

I uesd the GDW on our Derv who was frontlining and I had a Firey Bow sting to pair with our Mark of Rodgort Hero so every arrow caused burning.

Long battles are tough on energy, but it's PvE so a mob of 4-6 foes didn't last long enough for energy to matter.

I tried running Conjure Flame earlier in the day but the split to 4 atts was too much. Incendiary Arrows realy isn't worth it without a 12 in WS, and less than 13 in Expertise REALLY makes things tough on energy. However, the "nearby" is much better than the Barrage/Volley "adjacent".

The GvG staple build looks something like this:

[Apply Poison][Incendiary Arrows][Distracting Shot][Savage Shot][Mending Touch][Troll Unguent][Natural Stride][Resurrection Signet] or [Pin Down]

Spread degen with ease, while your mesmer hassles their RC.
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Old Sep 02, 2008, 06:36 PM // 18:36   #55
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Degen isn't really very effective in PvE to be honest, but I guess it could be fun to run.
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